A long time ago, the evil forces created powerful creatures, known as Espers and unleashed them each against each other. The resultant battles resulted in their world being a smouldering pile of rubble. Legend has it that the Espers killed themselves, as well as the majority of humanity. Magic vanished forever.
Centuries have passed, and there is a rational society with Espers living in myths until a frozen in time since the wars of the past is discovered. There are now reports of mystical attacks on civilians. Imperial Commandos carry out raids using magic-powered MagiTek weapons. Magic is definitely alive, and the entire world is at risk. Who or what’s behind the rediscovery, reactivation and expansion of this renowned power? What are unsettling plans in place to wreak havoc on this peaceful world?
Final Fantasy III is one of the games that many consider being classics in RPG Genre games. It was released under the name Final Fantasy III for the SNES in 1994; it’s actually the 6th instalment in the wildly loved Final Fantasy series produced by Squaresoft. The game takes place around 1000 years after the conclusion of a war that was dubbed “The War of the Magi” that wiped magic off the earth.
It’s a typical turn-based RPG, with players having control over fifteen playable characters, each with their unique strengths and weaknesses, as well as different styles of fighting and tales to share. The protagonist is a young, half-human half-Esper girl who is seeking her home in a world ripped in two by the conflict. The villain of the story is among the most colourful villains of the Final Fantasy series, a hilarious clown called Kefka.
Alongside him are several other military-style villains with fewer roles and even NPCs who are involved. There are numerous plot twists and turns that involve cut scenes that feature people that permit the viewer to experience a “real-time” feeling for the plot. The characters are portrayed with “expressions” which, while simple, communicate the overall theme of every story to players. My opinion is that this game is ideal for those who want to experience some of the very best that games the SNES could offer in terms of RPGs.
For games on the SNES are concerned, there are only a couple of games that can be as enjoyable as Final Fantasy III. All the aspects that make the different games of the franchise enjoyable can be found here. You can change the name of any of the characters from the game, including the ever-present summoner (called Espers in FFIII).
There are numerous side quests available in the game, ranging in difficulty, from simple to complex, in terms of the time required and commitment required to finish, and the amount of effort required to complete the game may be as long as 25 hours. In order to complete the main storyline of the game could take up to 100 hours, depending on the difficulty. This is when you want to have what’s known as a “complete” gameplay experience, which means collecting all the most potent weapons, armour and magical items, as well as increasing your characters to the highest levels.
The reason why this game isn’t getting an A+ rating in this area is that, while it is not an issue at the beginning and midway through the game when a character is at the highest level (above sixty), it is a long and tedious process of advancing the character. It can take several hours to get a character by one level. This has been the most common issue in RPGs from this time. If you are not averse to that type of monotony, this game is for you.
The characters of Final Fantasy 3 offer an array of inventive individual attacks. Each character has their particular strengths and talents. The player has the option to use the talents of each character or choose to ignore the characters. A vital element of any Final Fantasy is magic, and the game does not disappoint. There are many magical abilities available for players to utilize, each gained by equipping specific Espers.
The more extensive the Esper is equipped with, the more magic that can be obtained through the Esper and, once the learning curve of the Esper has reached 90%, then all the magic that is available to an Esper is discovered. Certain magic can be learned from two or four Espers; however, other magic can only be learned by one particular Esper. This is what makes Esper employ a very conscionable thought procedure. The player has to prepare their use of Espers to be able to learn the spells needed.
This time I am comparing this with similar SNES games. The game is 2D. Simple and straightforward. It has a 3/4 overhead view for 90% of the time. It also has an overworld that is now almost taken out of most RPGs. Graphics were described as being a state of the art when this game came out. It features vibrant texture and colour and efficient usage features of Mode-7’s graphics capability on the SNES for scaling and rotation. These are highlighted mainly when the characters make use of the airship to travel.
In terms of the actual rendering of graphics are related The game is a 2-D. If you expect to experience walking, talking or fully rendered 3D images, you’re not going to get it. In games where graphics are created to appear exaggerated or close-up in size, they get pixilated as they grow. This is aside. The graphics of the time, when contrasted with other games in that time, were thought to be highly advanced.
This is the area where this game is at its best. The score is staggering! The game was composed by the world-renowned composer Nobuo Uematsu, and there are at least 100 songs to be found in the game (including versions of the central theme), as well as the scene that is one of the first examples of vocal “singing” within video games. The songs are composed of 128 notes polyphony and a gorgeously intricate musical tale. Because the dialogue in the game is text-based and the music lets the player get engaged on a deeper emotional level with the game as well as the characters than other games released at the moment.
It is a fantastic combination with deep bass soaring strings, synthesized keyboards, and vocals to keep the player captivated and fully engaged throughout the game. There are a few tracks lasting less than five minutes and never repeated, which means that the player never feels bored and boring, which is typical of games on the SNES.
There are few games that could be put aside for a long time on the shelf, only to be returned to with the same enthusiasm and commitment that you can get from Final Fantasy III. It’s just as fun the second time around, just like the initial time. Actually, considering all the side quests as well as available weapons, items and even magic, this game could be among the most challenging RPGs designed to date for SNES to create a “perfect” or 100 % complete game. There is always a way to improve the level of difficulty and make every play one-of-a-kind.
Although not strictly a modern gaming experience, This game features the well-known “fight the monsters, and progress to levels before taking on the ultimate boss and save this planet” theme. Although those who are Action RPG gamers will find this game boring, The fan of this Turn Based style RPG gamer will be delighted.
The inclusion of a female character in the lead role of the game is an idea that wasn’t used extensively before Final Fantasy III. It was a tricky concept; however, Square did it perfectly. In addition, with all the characters that are included in the game, the storylines are well-developed for every person. This enhances the richness of the game and the entertainment aspect.
If you’re a massive fan of the Final Fantasy series, a player of classic games, or who wants to get involved with the series but is concerned over the difficulty of more recent Final Fantasy titles; this game is the one for those who love it. Final Fantasy III is great for both the “old-school” player and “newbie” equally. It is a fantastic story, has a fantastic sound, and can completely take over you for a couple of days if you allow it. The characters are unique with a wide range of skills to make use of and also have emotions that make this game an absolute blast.
The NPCs be more influential in this game, as opposed to other games, and the main characters are among the most creative I’ve encountered. The towns are vast, The graphics are vibrant, and the music is full and vivid. The story flows well and, from the first scene, players are intrigued. The enemies are diverse and numerous. The bosses are challenging, yet not impossible. I highly recommend this game for any person who has a SNES.